Ayhan Güngör · 2 projects

I build where AI meets learning.

Both of these started at home. Learning Games follows the subjects my daughters study at school: hints and step-by-step explanations instead of a bare right or wrong, a repeat box that brings back what a child missed, and short animated episodes for the hardest topics. Earcade does the same for the musical ear, built with Avi Medina.

I build them with AI coding agents working from specs I write. Both are free to play, with no ads.

Learning games hub: Oyna, öğren, yıldız topla! with the mascots Pandi the red panda and Pengu the penguin

Education × Games · Ninth Life Lab · Live · free

Learning Games

Games I built for my daughters, free for any child

Games I built for my daughters, around the subjects they study at school. Hints, step-by-step explanations, points and records, and a spaced-repetition "Tekrar Kutusu" that brings back what a player got wrong. Player profiles with 37 characters or a picture. No accounts: progress stays in the player's own browser.

  • Play together: a card game, a memory game and Tombala take any topic as a deck (integers, capitals, English words, idioms), so the game a child already loves carries the lesson. Siblings play on two tablets with a four-digit room code, or against the computer.
  • Pandi & Pengu TV: 173 short animated episodes with narration explain the hardest topics, stop to ask the child, end with an activity card and link to the games, most of them in five languages.
  • Interests steer the content: 23 categories and 115 branches, and reading texts that match a player's interests come first.
  • Rewards, drawing and exam prep: an album of 288 stickers in themed collections, Pandi's workshop, a drawing notebook with sticker scenes and a postcard maker, an exam countdown and a school-term setting.
  • Sound and progress that travels: sound effects and short end-of-world tunes, and a code that moves a profile between the home-screen app, the browser or another device.
  • Grades 1 to 8, in five languages: spoken games for children who cannot read yet, LGS preparation in grade 8, and Spanish, French, German and Italian next to English, grouped by CEFR level with A1 games for ages 7 to 10.
  • School in the family's language: 94 games in maths, science, thinking and general knowledge also play in English, Italian, German and French, with subject terms in the language the child is taught in.
  • Thinking and feelings, from preschool: 27 games on attention, working memory, planning, reasoning, emotions and calm, with difficulty set against published age norms.
  • Learn, try, test: every game opens with study cards in three steps, Öğren, Dene and Sına, in Turkish and in the English, Italian, German and French versions.
  • Find it by textbook: a view that finds games by the school textbook, grade, subject and page, written-exam packs for grade 7, and a class space that shares the quiz and exam calendar through an encrypted code.
  • Tap a word, hear it: tap a foreign word for its meaning and pronunciation. Every game is read aloud in the site's own neural voice, and mixed-language sentences switch voice with the language.
Earcade start screen: Level up your ears, with Rookie, Player and Pro paths

Music × Education · Ninth Life Lab · Live · free

Earcade

Ear training as an arcade, with daily leagues

An arcade that trains your musical ear: intervals, scale degrees, chords and chord functions in short rounds, starting from Rookie, Player or Pro. A daily puzzle per league, leaderboards, and four arcade games you win by listening: Ghost Notes, Tone Pilot, Ear Wash and Chef Do.

  • Short rounds: ten questions, three hearts, a combo multiplier and a side-by-side compare after a miss, with the next tier unlocked at 80%.
  • Arcade games by ear: a maze where pellets are sound-coded, a seven-lane flight to the note you hear, a power-wash game where every patch of grime hums a scale degree, and Chef Do, a pixel-art kitchen where an opera-singing chef orders each dish by note.
  • Accounts without email, progress merged across devices, and an installable app that works offline.
  • Ear Wash has a Tune mode: match a pitch on an unmarked slider and hear the beating while it is out of tune. A lost run continues from the level reached.

Want something like this for your school, team or product?